Hope in the North

Farn, I hardly knew you.

While Archibald Gentry, Scian’an, and Ulf were still getting their bearings from their journies through the portal, they heard two legates having a heated discussion approaching their position in a cavern on top of a large hill. They learned several things from the the debate. First, the Temple of Shadow was looking for something around Steel Hill. Second, the legates do not completely trust their orcish allies, and didn’t want the Kurasatch udareen Morgatha knowing what they were looking for. Third, one of the legates approaching the cavern was named Farn.

Using a combination of might, stealth, and magic, they quickly killed the three men. Two were legates and the third was a servant. They discovered a Legate’s Map on the servant, which showed Steel Hill and three locations marked with an “X”. One them appeared to be the cavern where they had excited the Paths.

Archibald investigated the the cavern, trying to determine why the legates would want something around the cavern, was it the portal to the pathways, or could there be another reason? He discovered three tall white flowers, the size of Sunflowers, growing just inside the cave. The white flowers each contained three golden seeds. Archibald took all nine seeds while Scian’an and Ulf were hiding the bodies of the legates inside the cavern.

A discussion was had about splitting the Prince’s Cointhat the legates carried. Each had a pouch of fifty of the Prince’s Coin. It was decided that Scian’an and Ulf would take a pouch each, and that Achibald would help them get the best deal possible if they ever needed to use the coin.

Looking at the map, they decided to travel north towards the mountains and the next closest point on the map marked with an “X”.

Journeys through strange lands and heroes (?) meet.

In the first session, each PC made a quick journey through a strange land that took them far away from where they entered.

While seeking a goblin slaver named Gorth, Scian’an inadvertently journeyed through the The Way of Ash, having left from central Erenland, he arrived in northwestern Eredane on a hillside overlooking a forested valley.

While fleeing the scene of a crime where he somehow came into possession of an orcish vadatch, Ulf journeyed through the Way of Bone. He left from the ancient sewers of Highwall and ended northwest Eredane on a hillside overlooking a forested valley.

Seeking new routes to transport run away slaves, Archibald Gentry was navigating the Be’neeya River, as he passed under an ancient tree that straddled one of the smaller tributaries, he entered the Way of Blood . He was transported to Northwest Eredane on a hillside overlooking a forested valley.

Having all ended up on the same hill, the three established a baseline understanding of not killing each other. They certainly do not trust each other. And whether or not they are heroes remains to be seen.

First Stop, Character Creation

Our first session will include character creation and maybe quick individual one shots to get all the characters in the same place. We’ll use roll20.net for our virtual table top, and this site for campaign information. There is a section where you can post your character sheet on this site, and your 10,000 word background stories.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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